Java and Mobile Engines
Having moved on from GameBoy Advance and Nintendo DS, we looked into other ways of distributing games. One idea we had, was to develop a browser-based game engine which offered a rich gaming experience within a browser window. The surreal looking images below are taken from our test Java browser engine. This featured a character moving around an animated environment (with realtime cast shadows):
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The Java engine incorporates the following technical features:
- Morph target, key frame and bone based animation systems
- Particle systems
- 2D sprite and tile based rendering
- Special effects
- 2D / 3D collision detection
We also experimented with J2ME mobile products, developing six mobile phone titles.

