Nintendo Wii – Advanced Game Prototype
Our Nintendo Wii engine was a progression of our browser-based Java engine. It has many advanced features, such as bone-based skeletal animations through to dynamic lighting and UV animations. It was designed specifically for WiiWare with optimal storage and re-use of art assets in-game.
The images below are taken from our advanced prototype WiiWare project:
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Our Nintendo Wii engine currently supports the following features:
- Morph target, key frame and bone based animation systems
- Particle systems
- 2D sprite and tile based rendering
- Special effects
- 2D / 3D collision detection
- Full support for the Wii Remote controllers
